Built-ins
Each registered built-in has its own entry. Canonical IDs stay the same in both source languages; use the localized call name shown here.
core
| Call | Canonical ID |
|---|---|
| length | core.length |
| say | core.print |
| text | core.text |
app
| Call | Canonical ID |
|---|---|
| exitApp | app.exit |
collections
| Call | Canonical ID |
|---|---|
| repeatList | collections.repeat |
random
| Call | Canonical ID |
|---|---|
| randomInt | random.integer |
time
| Call | Canonical ID |
|---|---|
| wait | time.wait |
storage
| Call | Canonical ID |
|---|---|
| deleteData | storage.delete |
| loadData | storage.get |
| saveData | storage.set |
| savedDataKeys | storage.keys |
events
| Call | Canonical ID |
|---|---|
| after | events.after |
| broadcast | events.broadcast |
| keyPressed | events.keyPressed |
| messageReceived | events.messageReceived |
| pointerClicked | events.pointerClicked |
| pointerPressed | events.pointerPressed |
| pointerReleased | events.pointerReleased |
| pointerX | events.pointerX |
| pointerY | events.pointerY |
| started | events.started |
input
| Call | Canonical ID |
|---|---|
| ask | input.readLine |
| askNumber | input.readNumber |
| askYesNo | input.readBoolean |
| choose | input.choose |
| keyDown | input.keyDown |
graphics
| Call | Canonical ID |
|---|---|
| circle | graphics.circle |
| clearCanvas | graphics.clear |
| drawLine | graphics.line |
| drawText | graphics.text |
| rectangle | graphics.rectangle |
media
| Call | Canonical ID |
|---|---|
| playSound | media.playSound |
| showImage | media.showImage |
sprites
| Call | Canonical ID |
|---|---|
| hideSprite | sprites.hide |
| showSprite | sprites.show |
turtle
| Call | Canonical ID |
|---|---|
| clear | turtle.clear |
| forward | turtle.forward |
| home | turtle.home |
| left | turtle.turnLeft |
| penDown | turtle.penDown |
| penUp | turtle.penUp |
| right | turtle.turnRight |
gpio
| Call | Canonical ID |
|---|---|
| pinInput | gpio.setInput |
| pinOutput | gpio.setOutput |
| readPin | gpio.read |
| writePin | gpio.write |
scene3d
| Call | Canonical ID |
|---|---|
| aim3D | scene3d.aim |
| box3D | scene3d.box |
| camera3D | scene3d.camera |
| clear3D | scene3d.reset |
| color3D | scene3d.color |
| cylinder3D | scene3d.cylinder |
| draw3D | scene3d.draw |
| lookAt3D | scene3d.lookAt |
| moveCamera3D | scene3d.moveCamera |
| position3D | scene3d.position |
| remove3D | scene3d.remove |
| solid3D | scene3d.solid |
| sphere3D | scene3d.sphere |
| texture3D | scene3d.texture |
| touching3D | scene3d.touching |
| turn3D | scene3d.turn |
| turnCamera3D | scene3d.turnCamera |
