Built-ins

Each registered built-in has its own entry. Canonical IDs stay the same in both source languages; use the localized call name shown here.

core

Call Canonical ID
length core.length
say core.print
text core.text

app

Call Canonical ID
exitApp app.exit

collections

Call Canonical ID
repeatList collections.repeat

random

Call Canonical ID
randomInt random.integer

time

Call Canonical ID
wait time.wait

storage

Call Canonical ID
deleteData storage.delete
loadData storage.get
saveData storage.set
savedDataKeys storage.keys

events

Call Canonical ID
after events.after
broadcast events.broadcast
keyPressed events.keyPressed
messageReceived events.messageReceived
pointerClicked events.pointerClicked
pointerPressed events.pointerPressed
pointerReleased events.pointerReleased
pointerX events.pointerX
pointerY events.pointerY
started events.started

input

Call Canonical ID
ask input.readLine
askNumber input.readNumber
askYesNo input.readBoolean
choose input.choose
keyDown input.keyDown

graphics

Call Canonical ID
circle graphics.circle
clearCanvas graphics.clear
drawLine graphics.line
drawText graphics.text
rectangle graphics.rectangle

media

Call Canonical ID
playSound media.playSound
showImage media.showImage

sprites

Call Canonical ID
hideSprite sprites.hide
showSprite sprites.show

turtle

Call Canonical ID
clear turtle.clear
forward turtle.forward
home turtle.home
left turtle.turnLeft
penDown turtle.penDown
penUp turtle.penUp
right turtle.turnRight

gpio

Call Canonical ID
pinInput gpio.setInput
pinOutput gpio.setOutput
readPin gpio.read
writePin gpio.write

scene3d

Call Canonical ID
aim3D scene3d.aim
box3D scene3d.box
camera3D scene3d.camera
clear3D scene3d.reset
color3D scene3d.color
cylinder3D scene3d.cylinder
draw3D scene3d.draw
lookAt3D scene3d.lookAt
moveCamera3D scene3d.moveCamera
position3D scene3d.position
remove3D scene3d.remove
solid3D scene3d.solid
sphere3D scene3d.sphere
texture3D scene3d.texture
touching3D scene3d.touching
turn3D scene3d.turn
turnCamera3D scene3d.turnCamera