cylinder3D

Built-ins

Canonical ID: scene3d.cylinder. Nederlands: cilinder3D.

A cylinder is a shape like a can. Capped means its round top and bottom are closed. Its axis is the line through the centers of those ends. Its radius is half the width across a round end. Facets are the small flat faces used to draw it; tangent contact means two surfaces just touch.

Creates a capped upright cylinder centered at its position with its axis along +Y. Height is the full height. Yaw rotates facets and texture around that axis without changing the analytic (calculated from the mathematical shape) shape. Rendering uses 12 sides, while collision and rays use exact circular sides and cap disks, including tangent contact. New shapes start at (0,0,0), yaw (the left-or-right angle) 0, color #f59e0b, solid true, texture none, and scale 1. Reusing a name replaces every property while preserving insertion order. A world contains at most 256 objects. Creation alone does not draw.

See 3D words and camera rules.

Signature

cylinder3D(name, radius, height)

Arguments

Parameter Type Requirement
name Text Case-sensitive, nonblank object name; at most 64 UTF-8 bytes.
radius Number Finite, greater than 0 and at most 1,000.
height Number Finite, greater than 0 and at most 1,000.

Return value

None.

Example

# language: en
clear3D("#16213e")
cylinder3D("shape", 0.6, 2)
color3D("shape", "orange")
texture3D("shape", "checker", 2)
camera3D(3, 2, 5)
lookAt3D(0, 0, 0)
draw3D()

A textured primitive seen from an angled camera.

Notes and common mistakes

Use the function name for your source language. Its canonical ID is a shared documentation label; you do not type that ID as a call. Giving your own variable or function the same name can hide the built-in. Supply the documented arguments and value types. Pliro reports mismatches when checking can detect them, or when the call runs.

A host is the app or environment running your program. To see a drawing, it needs a renderer, the part that draws on screen. The command-line command pliro run shows text but does not draw these graphics. The host support table explains which effects work in the IDE, browser, native app, and phone preview. A native build reports an unsupported capability instead of leaving it out.

In 3D, +Y points up. Yaw is the left-or-right angle; at zero the camera faces -Z. The world holds at most 256 objects. Changes appear when you call draw3D. An invalid call leaves the world unchanged. Editing requires an existing object name; creating objects and removing an absent name are exceptions. Use the portable color names or hex codes; transparent colors are unavailable here. Version 1 of the phone preview’s communication format does not carry 3D scenes. See the 3D guide for the coordinate rules.

clear3D · box3D · sphere3D · position3D · turn3D · Programming guides · Host support · Calls and arguments