# touching3D [Built-ins](README.md) Canonical ID: `scene3d.touching`. Nederlands: `raakt3D`. Tests geometric contact between two existing named objects, including surfaces. Solidity does not affect the result. Boxes are tested at their actual left-or-right rotation, called yaw. Spheres and upright cylinders with closed ends are tested as their mathematical shapes, even if the drawing uses small flat faces. It returns a Boolean and does not move, separate, delete, or draw either object. It is not a 2D sprite collision function. See [3D words and camera rules](../guides/scene3d.md). ## Signature ```text touching3D(first, second) ``` ## Arguments | Parameter | Type | Requirement | |---|---|---| | `first` | Text | Existing valid first object name. | | `second` | Text | Existing valid second object name. | ## Return value `Boolean`. ## Example ```pliro # language: en clear3D("black") sphere3D("a", 1) sphere3D("b", 1) position3D("b", 2, 0, 0) solid3D("b", false) say touching3D("a", "b") position3D("b", 3, 0, 0) say touching3D("a", "b") ``` Prints `true` for surface contact, then `false` after separation. ## Notes and common mistakes Use the function name for your source language. Its [canonical ID](../concepts/canonical-identity.md) is a shared documentation label; you do not type that ID as a call. Giving your own variable or function the same name can hide the built-in. Supply the documented [arguments](../concepts/parameters-and-arguments.md) and value types. Pliro reports mismatches when checking can detect them, or when the call runs. A **host** is the app or environment running your program. To see a drawing, it needs a **renderer**, the part that draws on screen. The [command-line](../concepts/command-line.md) command `pliro run` shows text but does not draw these graphics. The [host support table](../guides/hosts.md) explains which effects work in the IDE, browser, native app, and phone preview. A native build reports an unsupported capability instead of leaving it out. In 3D, +Y points up. **Yaw** is the left-or-right angle; at zero the camera faces -Z. The world holds at most 256 objects. Changes appear when you call `draw3D`. An invalid call leaves the world unchanged. Editing requires an existing object name; creating objects and removing an absent name are exceptions. Use the [portable color names or hex codes](../guides/colors.md); transparent colors are unavailable here. Version 1 of the phone preview's communication format does not carry 3D scenes. See the [3D guide](../guides/scene3d.md) for the coordinate rules. ## Related entries [clear3D](clear3D.md) · [box3D](box3D.md) · [sphere3D](sphere3D.md) · [cylinder3D](cylinder3D.md) · [position3D](position3D.md) · [Programming guides](../guides/scene3d.md) · [Host support](../guides/hosts.md) · [Calls and arguments](../syntax/calls.md)