# texture3D [Built-ins](README.md) Canonical ID: `scene3d.texture`. Nederlands: `textuur3D`. Selects a procedural surface pattern on an existing object. Allowed pattern strings are none, checker, and brick; trimming and lowercase normalization apply. They are data, so Dutch source still writes "checker" and "brick". Scale is repetitions per local world unit, not image width or object size. Omitting scale resets it to 1. Textures move with the object and need no files or downloads; color, geometry, order, and solidity are preserved. See [3D words and camera rules](../guides/scene3d.md). ## Signature ```text texture3D(name, pattern) texture3D(name, pattern, scale) ``` ## Arguments | Parameter | Type | Requirement | |---|---|---| | `name` | Text | Case-sensitive, nonblank object name; at most 64 [UTF-8](../concepts/utf-8.md) bytes. | | `pattern` | Text | "none", "checker", or "brick". | | `scale` | Number, optional | Finite, greater than 0 and at most 32; default 1. | ## Return value `None`. ## Example ```pliro # language: en clear3D("#16213e") box3D("wall", 3, 2, 0.5) color3D("wall", "brown") texture3D("wall", "brick", 2) lookAt3D(0, 0, 0) draw3D() ``` A brick-pattern wall, with two pattern repetitions per local world unit. ## Notes and common mistakes Use the function name for your source language. Its [canonical ID](../concepts/canonical-identity.md) is a shared documentation label; you do not type that ID as a call. Giving your own variable or function the same name can hide the built-in. Supply the documented [arguments](../concepts/parameters-and-arguments.md) and value types. Pliro reports mismatches when checking can detect them, or when the call runs. A **host** is the app or environment running your program. To see a drawing, it needs a **renderer**, the part that draws on screen. The [command-line](../concepts/command-line.md) command `pliro run` shows text but does not draw these graphics. The [host support table](../guides/hosts.md) explains which effects work in the IDE, browser, native app, and phone preview. A native build reports an unsupported capability instead of leaving it out. In 3D, +Y points up. **Yaw** is the left-or-right angle; at zero the camera faces -Z. The world holds at most 256 objects. Changes appear when you call `draw3D`. An invalid call leaves the world unchanged. Editing requires an existing object name; creating objects and removing an absent name are exceptions. Use the [portable color names or hex codes](../guides/colors.md); transparent colors are unavailable here. Version 1 of the phone preview's communication format does not carry 3D scenes. See the [3D guide](../guides/scene3d.md) for the coordinate rules. ## Related entries [clear3D](clear3D.md) · [box3D](box3D.md) · [sphere3D](sphere3D.md) · [cylinder3D](cylinder3D.md) · [position3D](position3D.md) · [Programming guides](../guides/scene3d.md) · [Host support](../guides/hosts.md) · [Calls and arguments](../syntax/calls.md)