# lookAt3D [Built-ins](README.md) Canonical ID: `scene3d.lookAt`. Nederlands: `kijkNaar3D`. Changes camera yaw (the left-or-right angle) and pitch (the up-or-down angle) to aim at an absolute world target, without moving the camera. The target must differ from the camera position; a coincident target is invalid. Pitch remains within [-89,89] degrees. The call does not create a persistent tracking relationship: if the object later moves, aim again explicitly. See [3D words and camera rules](../guides/scene3d.md). ## Signature ```text lookAt3D(x, y, z) ``` ## Arguments | Parameter | Type | Requirement | |---|---|---| | `x` | Number | Finite world coordinate, absolute value at most 10,000. | | `y` | Number | Finite world coordinate, absolute value at most 10,000. | | `z` | Number | Finite world coordinate, absolute value at most 10,000. | ## Return value `None`. ## Example ```pliro # language: en clear3D("black") sphere3D("ball", 0.5) position3D("ball", 2, 0, -3) lookAt3D(2, 0, -3) say aim3D(20) draw3D() ``` Prints `ball` and aims the view toward it. ## Notes and common mistakes Use the function name for your source language. Its [canonical ID](../concepts/canonical-identity.md) is a shared documentation label; you do not type that ID as a call. Giving your own variable or function the same name can hide the built-in. Supply the documented [arguments](../concepts/parameters-and-arguments.md) and value types. Pliro reports mismatches when checking can detect them, or when the call runs. A **host** is the app or environment running your program. To see a drawing, it needs a **renderer**, the part that draws on screen. The [command-line](../concepts/command-line.md) command `pliro run` shows text but does not draw these graphics. The [host support table](../guides/hosts.md) explains which effects work in the IDE, browser, native app, and phone preview. A native build reports an unsupported capability instead of leaving it out. In 3D, +Y points up. **Yaw** is the left-or-right angle; at zero the camera faces -Z. The world holds at most 256 objects. Changes appear when you call `draw3D`. An invalid call leaves the world unchanged. Editing requires an existing object name; creating objects and removing an absent name are exceptions. Use the [portable color names or hex codes](../guides/colors.md); transparent colors are unavailable here. Version 1 of the phone preview's communication format does not carry 3D scenes. See the [3D guide](../guides/scene3d.md) for the coordinate rules. ## Related entries [clear3D](clear3D.md) · [box3D](box3D.md) · [sphere3D](sphere3D.md) · [cylinder3D](cylinder3D.md) · [position3D](position3D.md) · [Programming guides](../guides/scene3d.md) · [Host support](../guides/hosts.md) · [Calls and arguments](../syntax/calls.md)